#include "cStateInit.h"
#include <stdio.h>
#include "cStateInGame.h"
#include "cStateManager.h"
void CStateInit::Init()
{
}

void CStateInit::Update()
{
	CStateManager::GetInstance()->SwitchState(new CStateInGame());
}
void CStateInit::Render()
{
	printf(" State Init: Render");
}

void CStateInit::Exit()
{
	printf(" State Init: Exit");
}